Sunday, March 16, 2008

Yuill,Crandall and Dune - Sam, Manuela, Yin Yin, John

In the text Programming as Practice: a comparison of old and new media ,Simon Yuill the author wants us to embrace programming and understand that it is not only a technical application used for computer technology which everyone refers it too but as a separate independent creative practice.Programming can be describe as (system, method or process) of planned out instructions (like architectural designs, music notation and textile patterns) which are used by artist and craftspeople for designs of works. Basically a “scientific” art formula is used to create a layout that holds heavy information that describes the delivery of each step, what will be used, what goes together and what will be the final outcome of your work, also the final outcome of your work will reflect on how well you coded it as you create new ways to present material.Also coding can be applied and manipulated to fit into a wide variety of subjects; mathematics, geometry, music, architectural design and textile patterns.

“Diagrams for an “Operational Construct”” by Jordan Crandall is the next essay and is relatively short. Crandall starts off his text giving a backdrop on when digital computing began to integrate itself in command and control tasks and weapon guidance systems, basically programming first becoming part of the military, which was in the 1950’s, and goes on saying that this was also a period where the techniques and ideologies of automation began to take hold, and that this was the emerging of a new kind of engagement complex. Jordan Crandall discusses the concept of an operational construct, which broadly defined is an assemblage of computer-assisted operations through which objects are analyzed, tracked, and negotiated, in order to facilitate an arrangement of power. Basically it’s another technological advancement that has helps to control, and monitor the population.What operational construct attempts to do is reshape how people view things, it is a domination of thought,Through machine-human-discourse integrations, the operational construct is that which helps to ORCHESTRATE A PERCEPTUAL COORDINATION, while 'playing' its subject-objects WITHIN A DETERMINED SITUATION whereby AN OPERATION OF ENFORCEMENT IS CONDUCTED."


Seeing that design is a tool to enhance the habitable world, on every level of senses. Anthony Dunne explained how design art is always looked upon as a utility in the real life even just solo pieces in an art gallery. That is why he carefully separated this essay in three different sections. Section one: The Design Object as an Installation. Section two: The Design Object as Model. Section three: The Design Object as Prop.Installations. This section talks about how Design art in general is viewed as an installment. Viewers, readers and audience usually take the art and try to bring it into the real world and analyze how it can be applied/used in the real world. Example that Anthony uses is: the booth like structure, where visitors are able to control lighting in a hemisphere surrounding their head which compares street furniture, and public utilities with mass consumption, state ownership and industrial production. Model. This second part talks about how installations should have models or prototypes that work so that the link of gallery and real life is bounded. This model can be used like the booth and make people think that this might work in real life.Props. This sections talks mainly about props and film and how they use film to show how the prop or the new product is used in real life. This is another way an art designer can show how his prototype or product for the inhabitable world is and functions. Props are images/replicas/fakes of what the public should be waiting for, to use or work with.


We found interesting that Yuill broadens the scope of the word “programming” so that it fits not only to computer related elements but also to art and other disciples both old and new. The fact that it also helps to share and communicate it to others so that it becomes the act of a group is appealing in terms of reaching out and obtaining new ideas.In Crandall’s case, it is imperative that we look closely at the benefits of human-machine synchronization before diving into it thoughtlessly. As with the example of the sports game, the more we rely on the abilities of machines, to calculate time down the imperceptible fractions, the more it seems we are losing our human qualities.It no longer seems like we are trying to enjoy the game for the game, but the time left on the game and all the little details.

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